Yeah and as for him, the one that didnt use litematica, build only 2 build and need someone to fix his building since his building get griefed by lightning lol(edited)
So, with this layout I was thinking splitting the base between different areas that would be inside of a medieval kingdom. That being your shops, wealthy royal people, harbor, farmers, ect ect. All with the main castle in the center where the king would obviously reside.
Colors:
Black - Castle, Light Blue - Trade Harbor and pathway along the river that could be decorated as a "reinforced pathway for a trade route look. Dark Blue - Workshop area, where tools and armor for the main army can be made, iron working, copper working, ect ect. mix in the market place with it too. Orange - Wealthy part of the kingdom where the more royal people would reside. Could be decorated with a more secure look than other parts. Yellow - Farming area of the kingdom, larger fields and smaller houses since farmers were not wealthy at all in those times. Mix in livestock as well, windmills, silos ect. Brown and Red - A possible idea of a viking continent that might rival the kingdom? Stretching all the way up the ice hill and down to the foot with residences. And the white color is a bridge that could be made across the water for the farming area that would allow easy passage over the river(edited)
04:22
tbh might be a horrible plan but thats how i saw it
04:23
and could be bigger than what i drew out as well, didnt wanna sound too crazy
So, with this layout I was thinking splitting the base between different areas that would be inside of a medieval kingdom. That being your shops, wealthy royal people, harbor, farmers, ect ect. All with the main castle in the center where the king would obviously reside.
Colors:
Black - Castle, Light Blue - Trade Harbor and pathway along the river that could be decorated as a "reinforced pathway for a trade route look. Dark Blue - Workshop area, where tools and armor for the main army can be made, iron working, copper working, ect ect. mix in the market place with it too. Orange - Wealthy part of the kingdom where the more royal people would reside. Could be decorated with a more secure look than other parts. Yellow - Farming area of the kingdom, larger fields and smaller houses since farmers were not wealthy at all in those times. Mix in livestock as well, windmills, silos ect. Brown and Red - A possible idea of a viking continent that might rival the kingdom? Stretching all the way up the ice hill and down to the foot with residences. And the white color is a bridge that could be made across the water for the farming area that would allow easy passage over the river (edited)
So, with this layout I was thinking splitting the base between different areas that would be inside of a medieval kingdom. That being your shops, wealthy royal people, harbor, farmers, ect ect. All with the main castle in the center where the king would obviously reside.
Colors:
Black - Castle, Light Blue - Trade Harbor and pathway along the river that could be decorated as a "reinforced pathway for a trade route look. Dark Blue - Workshop area, where tools and armor for the main army can be made, iron working, copper working, ect ect. mix in the market place with it too. Orange - Wealthy part of the kingdom where the more royal people would reside. Could be decorated with a more secure look than other parts. Yellow - Farming area of the kingdom, larger fields and smaller houses since farmers were not wealthy at all in those times. Mix in livestock as well, windmills, silos ect. Brown and Red - A possible idea of a viking continent that might rival the kingdom? Stretching all the way up the ice hill and down to the foot with residences. And the white color is a bridge that could be made across the water for the farming area that would allow easy passage over the river (edited)
i actually used aristois on 2b2t. it was pretty decent i would say it was about as good as impact. i dont really know much about hack clients so i could be wrong tho xD
aristois felt like chump change compared to future and even lambda, but yeah there are some things I miss from it, customization of the gui was a lot more malleable
lmaoo ok, ill keep it in echest until anyone need them
Quadrim
So, with this layout I was thinking splitting the base between different areas that would be inside of a medieval kingdom. That being your shops, wealthy royal people, harbor, farmers, ect ect. All with the main castle in the center where the king would obviously reside.
Colors:
Black - Castle, Light Blue - Trade Harbor and pathway along the river that could be decorated as a "reinforced pathway for a trade route look. Dark Blue - Workshop area, where tools and armor for the main army can be made, iron working, copper working, ect ect. mix in the market place with it too. Orange - Wealthy part of the kingdom where the more royal people would reside. Could be decorated with a more secure look than other parts. Yellow - Farming area of the kingdom, larger fields and smaller houses since farmers were not wealthy at all in those times. Mix in livestock as well, windmills, silos ect. Brown and Red - A possible idea of a viking continent that might rival the kingdom? Stretching all the way up the ice hill and down to the foot with residences. And the white color is a bridge that could be made across the water for the farming area that would allow easy passage over the river (edited)
So, with this layout I was thinking splitting the base between different areas that would be inside of a medieval kingdom. That being your shops, wealthy royal people, harbor, farmers, ect ect. All with the main castle in the center where the king would obviously reside.
Colors:
Black - Castle, Light Blue - Trade Harbor and pathway along the river that could be decorated as a "reinforced pathway for a trade route look. Dark Blue - Workshop area, where tools and armor for the main army can be made, iron working, copper working, ect ect. mix in the market place with it too. Orange - Wealthy part of the kingdom where the more royal people would reside. Could be decorated with a more secure look than other parts. Yellow - Farming area of the kingdom, larger fields and smaller houses since farmers were not wealthy at all in those times. Mix in livestock as well, windmills, silos ect. Brown and Red - A possible idea of a viking continent that might rival the kingdom? Stretching all the way up the ice hill and down to the foot with residences. And the white color is a bridge that could be made across the water for the farming area that would allow easy passage over the river (edited)
now that i think ab it, it doesnt exactly make sense. Using falling blocks to obtain coords of everyone on a map would only be possible if the actual server logged the position of blocks that used gravity and each time that they were used. Which would only make sense in terms of if someone wanted to lag the server by using such a thing. Meaning that the only way that kind of an exploit would be possible is with the correct plugin + backdoor
ok ive dug an outline of where the moat meets will meet the castle. it extends out prolly 26 ish blocks in a circular pattern. once it gets mined out we can have a stone brick wall on the outside lining it as a wall type thingy, and a bridge over it to enter the castle. the castle side of the moat will have a stone hilly decoration around the whole thing so it blends nicely
good stuff, if something needs to get adjusted it can be, that wont be too difficult but as long as something is getting put down as a foundation im happy
1
1
1
Quadrim
i set a pearl here. please dont load it or travel around these coords til i ask to come back to the base!
The news says “Chinese aircraft carrier flew over the outskirts of Taiwan”
Quadrim
So, with this layout I was thinking splitting the base between different areas that would be inside of a medieval kingdom. That being your shops, wealthy royal people, harbor, farmers, ect ect. All with the main castle in the center where the king would obviously reside.
Colors:
Black - Castle, Light Blue - Trade Harbor and pathway along the river that could be decorated as a "reinforced pathway for a trade route look. Dark Blue - Workshop area, where tools and armor for the main army can be made, iron working, copper working, ect ect. mix in the market place with it too. Orange - Wealthy part of the kingdom where the more royal people would reside. Could be decorated with a more secure look than other parts. Yellow - Farming area of the kingdom, larger fields and smaller houses since farmers were not wealthy at all in those times. Mix in livestock as well, windmills, silos ect. Brown and Red - A possible idea of a viking continent that might rival the kingdom? Stretching all the way up the ice hill and down to the foot with residences. And the white color is a bridge that could be made across the water for the farming area that would allow easy passage over the river (edited)
I was thinking maybe if we were able to get every area that was mapped out we could construct a wall around the whole thing to give it move of a kingdom feel
17:52
And if that gets done we keep expanding outward like a whole nation. But that’s very very far ahead
EddyのChong
Btw simp, is it okay to help pin the dual spawner farm comment?
I was thinking maybe if we were able to get every area that was mapped out we could construct a wall around the whole thing to give it move of a kingdom feel
actually, with this spawnfuer i think we should have like a set plan/goals and when we have done those we go on to another one so we can experienment with new ideas, this would also give a sense of urgency and knowing what to do(edited)
Ok simp what if we get rid of this being s3, and rebrand it as a base under donfuer that you manage, and only builders YOU want apart of the base you can add.
That way it’s not a SF and it can go anywhere if it falls
Quadrim
Ok simp what if we get rid of this being s3, and rebrand it as a base under donfuer that you manage, and only builders YOU want apart of the base you can add.
like the whole point of donfuer is to build bases and build community so as long as were doing that and having fun then i think its safe to say were doing pretty good.
Then prolly need some clarify from a1 i guess haha i sort of get some.misunderstanding on wad he said
Quadrim
So, with this layout I was thinking splitting the base between different areas that would be inside of a medieval kingdom. That being your shops, wealthy royal people, harbor, farmers, ect ect. All with the main castle in the center where the king would obviously reside.
Colors:
Black - Castle, Light Blue - Trade Harbor and pathway along the river that could be decorated as a "reinforced pathway for a trade route look. Dark Blue - Workshop area, where tools and armor for the main army can be made, iron working, copper working, ect ect. mix in the market place with it too. Orange - Wealthy part of the kingdom where the more royal people would reside. Could be decorated with a more secure look than other parts. Yellow - Farming area of the kingdom, larger fields and smaller houses since farmers were not wealthy at all in those times. Mix in livestock as well, windmills, silos ect. Brown and Red - A possible idea of a viking continent that might rival the kingdom? Stretching all the way up the ice hill and down to the foot with residences. And the white color is a bridge that could be made across the water for the farming area that would allow easy passage over the river (edited)
i self greifed i was gonna move it to a better location for me but thank you! i’m planning on putting rail road tracks on it and making it a mine shaft
So, with this layout I was thinking splitting the base between different areas that would be inside of a medieval kingdom. That being your shops, wealthy royal people, harbor, farmers, ect ect. All with the main castle in the center where the king would obviously reside.
Colors:
Black - Castle, Light Blue - Trade Harbor and pathway along the river that could be decorated as a "reinforced pathway for a trade route look. Dark Blue - Workshop area, where tools and armor for the main army can be made, iron working, copper working, ect ect. mix in the market place with it too. Orange - Wealthy part of the kingdom where the more royal people would reside. Could be decorated with a more secure look than other parts. Yellow - Farming area of the kingdom, larger fields and smaller houses since farmers were not wealthy at all in those times. Mix in livestock as well, windmills, silos ect. Brown and Red - A possible idea of a viking continent that might rival the kingdom? Stretching all the way up the ice hill and down to the foot with residences. And the white color is a bridge that could be made across the water for the farming area that would allow easy passage over the river (edited)
should we do a system of like jobs? Kinda like, we have someone that plans were stuff gets placed, we have sum that make the builds in creative, and we have people that actually print those builds into 2b2t?
Imp oli
should we do a system of like jobs? Kinda like, we have someone that plans were stuff gets placed, we have sum that make the builds in creative, and we have people that actually print those builds into 2b2t?
Hey @Imp oli lets say if i got a irl friend that wanna join donfuer, is it possible to let him join s3? If he manage to get pass the interview stage(edited)
"Hello D
I and many others at S3 have a few ideas we would like to share with you.
After the huge success of Don-Tour, we have been tight nit and we would like to see s3 turn into a non spawn base, that anyone could attend.
We would like to make it a non-role requiring base, since I have seen a lot of very promising scouts we would like to invite to the base. So we wanted to do an Application system as the Imps has (picture below). Tho minimum role would be scout grade 2 for obv reasons. This sounds and is a lot like how cakefuer was run, tho im trying to make it run better with the actual leadership and not have the same ending as cakefuer. It would ofc still be a donfuer base, by all means, we would mainly just stray away from being a spawn base while keeping the tight nit community of s3.
The whole reason we want to do this is, that there is not a need for s3 to be a spawn base anymore. We have multiple other bases to send scouts to and we would likely just remove s3/turn it into a new base where we could make much larger bases, without the limits of a spawnfuer( mainly that we can't just invite people from other spawnfuers to it, and that it needs to be relatively close to spawn). I would still like to see myself be the manager of this base (so we don't have a base like cakefuer running wild), this would also allow me to rank up people over time." this is what i have written so far lmao(edited)
1
16:04
i dont think i need to send the picture i mentioned since u have gone through the imps base application shit
"Hello D
I and many others at S3 have a few ideas we would like to share with you.
After the huge success of Don-Tour, we have been tight nit and we would like to see s3 turn into a non spawn base, that anyone could attend.
We would like to make it a non-role requiring base, since I have seen a lot of very promising scouts we would like to invite to the base. So we wanted to do an Application system as the Imps has (picture below). Tho minimum role would be scout grade 2 for obv reasons. This sounds and is a lot like how cakefuer was run, tho im trying to make it run better with the actual leadership and not have the same ending as cakefuer. It would ofc still be a donfuer base, by all means, we would mainly just stray away from being a spawn base while keeping the tight nit community of s3.
The whole reason we want to do this is, that there is not a need for s3 to be a spawn base anymore. We have multiple other bases to send scouts to and we would likely just remove s3/turn it into a new base where we could make much larger bases, without the limits of a spawnfuer( mainly that we can't just invite people from other spawnfuers to it, and that it needs to be relatively close to spawn). I would still like to see myself be the manager of this base (so we don't have a base like cakefuer running wild), this would also allow me to rank up people over time." this is what i have written so far lmao (edited)
"Hello D
I and many others at S3 have a few ideas we would like to share with you.
After the huge success of Don-Tour, we have been tight nit and we would like to see s3 turn into a non spawn base, that anyone could attend.
We would like to make it a non-role requiring base, since I have seen a lot of very promising scouts we would like to invite to the base. So we wanted to do an Application system as the Imps has (picture below). Tho minimum role would be scout grade 2 for obv reasons. This sounds and is a lot like how cakefuer was run, tho im trying to make it run better with the actual leadership and not have the same ending as cakefuer. It would ofc still be a donfuer base, by all means, we would mainly just stray away from being a spawn base while keeping the tight nit community of s3.
The whole reason we want to do this is, that there is not a need for s3 to be a spawn base anymore. We have multiple other bases to send scouts to and we would likely just remove s3/turn it into a new base where we could make much larger bases, without the limits of a spawnfuer( mainly that we can't just invite people from other spawnfuers to it, and that it needs to be relatively close to spawn). I would still like to see myself be the manager of this base (so we don't have a base like cakefuer running wild), this would also allow me to rank up people over time." this is what i have written so far lmao (edited)
Ok fak, i just check my sb and i dun have them on me. This kindda recall of last timei might have smelt them at old s3 base and all being bombed by griefer
I honestly couldn't do sports xD i suck at ALL of them. the only thing i would say I was (decent) in was track and field. and thats not even a sport lol
well it kinda is, but its not very interactive its mainly just exercise.
Hitnrun66
I honestly couldn't do sports xD i suck at ALL of them. the only thing i would say I was (decent) in was track and field. and thats not even a sport lol
my odds? well it definitely depends on how the bracket looks, if mkleo(the best smash player) was pooled in with me for the first round i would for sure have a hard time, but say if an unknown noob gets pooled in that would def be easier
my odds? well it definitely depends on how the bracket looks, if mkleo(the best smash player) was pooled in with me for the first round i would for sure have a hard time, but say if an unknown noob gets pooled in that would def be easier
okay, a more updated plan of action.
Black: Castle
Yellow: Farming Area
Orange: Noble Housing // stables also maybe a library?
Blue: Harbor // Trade route hub (Ships, docks, shopkeepers ect)
Purple: Shop//Goods production area (Ironworks, Copper, Armor and tool vendors ect)
Green: Entertainment District (Royal Arena for Jousting and Combat matches, A theatre possibly, ect.
S3, I have made a build server for us! This will be used to build up the base in creative to make sure things look good before pasting it into 2b! If you would like the IP you can DM me with ur IGN and I will give it to you!
Server has all the RAM it will ever need and will run with basically perfect TPS(edited)
the stone brick outlines the moat that goes around the castle. but it intercepts the path that you made here. and with how nice the pathing looks if you would rather me leave it untouched im completely fine with it and ill find some sort of work around
i say ranger would need to apply too ngl... with the current amount of rangers kinda like spinning away or not going to ranger we could have a bunch of inactive peeps
As he said in the digcast he makes accounts for nomad 2b2t players that have a lot of playtime so it looks like the actual 2b2t player made them, then comes in here by doing that
People are constantly DMing me "warnings" about "so and so has your coords blah blah blah" But they never contain any proof or actionable information.(edited)
considering climate lied about him getting killed my someone and that his bed was destroyed, and on top of that lied about having gear (further proving he isn’t adverse to lying), as well as him mentioning in someone else’s dms that we “trusted him though” and made a big deal of it
For better understanding on wad internal decor that we should focus for the castle, i made a list on wad room do we had so we can focus on that tasks:
magenta:
left side: chessroom and armor room
right side: lvl 1 (library), lvl2 (meeting room which connect to throneroom in orange region), lvl3 (storage room) (WIP),
lvl 4 (noble restroom which connect to bannerroom in orange region)
Orange:
Lvl 1 (guest / visitor restroom, empty hallway that connect to window that display frontyard) empty hall way (WIP)
lvl 2 throneroom
lvl 3 it is in another tower but since it is in orange region so bannerroom
Red region:
2 empty level with 1 big room each (WIP)
Green region:
empty hallway that connect between red and purple (WIP)
Purple region:
big empty diagonal hallway at lvl 1 which plan to be made into pvp arena with audience room at 2nd lvl since it have empty room at 2nd lvl (WIP)
an empty room aside of armorroom (WIP)
04:54
@Imp oli help pin this figure and the description for the figure above for everyone to understand and know which empty space to focus on the internal decor
04:55
Those with WIP = still havent finished and we should focus on thay
Yeah so everyone can feel free to grab 1 task for urselves so that we can faster finish up this whole internal decor list so we can start the port of castle into 2b
For better understanding on wad internal decor that we should focus for the castle, i made a list on wad room do we had so we can focus on that tasks:
magenta:
left side: chessroom and armor room
right side: lvl 1 (library), lvl2 (meeting room which connect to throneroom in orange region), lvl3 (storage room) (WIP),
lvl 4 (noble restroom which connect to bannerroom in orange region)
Orange:
Lvl 1 (guest / visitor restroom, empty hallway that connect to window that display frontyard) empty hall way (WIP)
lvl 2 throneroom
lvl 3 it is in another tower but since it is in orange region so bannerroom
Red region:
2 empty level with 1 big room each (WIP)
Green region:
empty hallway that connect between red and purple (WIP)
Purple region:
big empty diagonal hallway at lvl 1 which plan to be made into pvp arena with audience room at 2nd lvl since it have empty room at 2nd lvl (WIP)
From this one, i just listed out the wip list for internal decor, list ur name down, so we can know which list u wanna in charge so we can follow up
Magenta:
Lvl 3 storage room (RememberingXD) done
Orange:
Lvl 1 empty hallway next to guestroom (Quadrim & EddyNoChong) done
Red region:
Empty hallway internal decor between red and purple (RememberingXD) done
Purple:
Diagonal hallway at lvl 1 which plan to be pvp arena (EddyNoChong) done
lvl 2 audience room -> (converted to display room due to more musium vibe) (EddyNoChong) done
empty room aside of armor room -> kitchen / eating areas (EddyNoChong) done
(edited)
EddyのChong
From this one, i just listed out the wip list for internal decor, list ur name down, so we can know which list u wanna in charge so we can follow up
Magenta:
Lvl 3 storage room (RememberingXD) done
Orange:
Lvl 1 empty hallway next to guestroom (Quadrim & EddyNoChong) done
Red region:
From this one, i just listed out the wip list for internal decor, list ur name down, so we can know which list u wanna in charge so we can follow up
Magenta:
Lvl 3 storage room (RememberingXD) done
Orange:
Lvl 1 empty hallway next to guestroom (Quadrim & EddyNoChong) done
Red region:
From this one, i just listed out the wip list for internal decor, list ur name down, so we can know which list u wanna in charge so we can follow up
Magenta:
Lvl 3 storage room (RememberingXD) done
Orange:
Lvl 1 empty hallway next to guestroom (Quadrim & EddyNoChong) done
Red region:
added name for the towers in castle name, not sure correct or not but feel free to correct me if im wrong since im not well -verse in german language
Turm der Unterhaltung = Tower of Entertainment (yellow)
Turm der Betens = Tower of Praying (orange)
Turm von Vaters Geschenk = Tower of father's gift (red)(edited)
added name for the towers in castle name, not sure correct or not but feel free to correct me if im wrong since im not well -verse in german language
Turm der Unterhaltung = Tower of Entertainment (yellow)
Turm der Betens = Tower of Praying (orange)
Turm von Vaters Geschenk = Tower of father's gift (red) (edited)
Change of plan for farmlair:
Instead of 5x5 chunk , here is my proposal, feel free to give some input:
So since we already mine a 1x1 chunk, im thinking is like the surrounding chunk of the 1x1 chunk with level
1
10:53
like this but apply the same poop for the other 3 wall and use the 1x1 chunk as focal point
EddyのChong
@Quadrim u mind letting us know the rotation and mirror about the placement of hologram?
@Quadrim , u mind send out a complete list of mat here from schematic? Although i now making a minor tweak on the cafeteria atm, coz the eating area in castle is a bit too small and pathetic
if you place a schmatic and go into edit schematic mode, there is a hotkey you can hold down and punch a block. All blocks of that type instantly get deleted. I use it to remove snow from schematics taken in snow biomes
16:25
place schematic, then set a hotkey for "schematicEditBreakPlaceAll", make sure its in edit schematic mode, then punch a block you want to delete all of
I think not zeroloss but if u wanna improve it, u can make it 1 lvl higher and find a way for minecart hopper to pass through underneath the sand to collect sugarcane that fall on the sand
06:16
But im saving on observer here, so if u wanna max the eff, u can place observer all on top of the piston
06:23
btw i got afk a bit and now we got like:
13 stack of vines
8 stack of black wool
6 stack of red wool
06:23
but i need ppl to constant afk at here and count the mat that we still neeedced for the castle
06:24
since i will not be that active for the next 2 to 3 months
I'm getting there. Finally in the overworld so I'll be there sometime tomorrow. Just let me know what is needed. I'll probably setup a beacon outside the build area and mine out a few chunks for mats. Leaving the dirt/grass on top. Unless someone has a dup they can get everything
Tortured Cosine
I'm getting there. Finally in the overworld so I'll be there sometime tomorrow. Just let me know what is needed. I'll probably setup a beacon outside the build area and mine out a few chunks for mats. Leaving the dirt/grass on top. Unless someone has a dup they can get everything
I used to have Quartz slabs and hoppers and chest but when I moved a lot of my redstone machinery I collected it as I dont go AFK that long. So I put solid blocks as place holders.
17:47
The S account thats at Don is Secondary or my normal bot usage account.
The sugar cane farm I used 2 rows w/pistons for each but only 1 observer. So it can grow a few blocks tall and the one will trigger the observer to collect them all.
I need to setup a new melon farm. It was redstone but manual on timer to hit the pistons. I couldnt get the observers to work sideways... but I see how you did it looking down. I'll have to redo it like that.
17:56
what was the contraption that had the sign "insert redstone clock here" the bottom chest all had stone. Is it a stone generator?
The vine trench didn't collect the vines either. it just kept circling the S pattern till I went and picked it up. but I saw the hopper system you had
18:41
I'll be back in a sec. I swear.
18:46
@EddyのChong Hey so the shoulders 2 are full but but there's a truck point in the auto smelter The exit hoppers are getting full So I normally set mine up to have 4 smelters 4 hoppers into one double chest
In addition to smelting mining and making the glass, I added a farm to Eddy's nice assortment of farms. Please don't jump on to the dirt if you use it. Use the slabs and walk onto the tilled soil so it don't disturb it. Just press the button once to wash it down, a second time to turn off. Grab the seeds and replant. You can plant anything like carrots, wheat, beets etc.
01:28
every time I went AFK and turned on AntiAFK I ended up in this crevasse. Eddy this is a trap lol
01:29
But otherwise cool shit @EddyのChong
Tortured Cosine
every time I went AFK and turned on AntiAFK I ended up in this crevasse. Eddy this is a trap lol
I pay for prio for both accounts :/ I swap too much between them. Time is money for me so I make back the $ in a hour working. Kids rely on parents etc and they don't see the benefit so
Tortured Cosine
I pay for prio for both accounts :/ I swap too much between them. Time is money for me so I make back the $ in a hour working. Kids rely on parents etc and they don't see the benefit so
I even paid for my friends GF one month and she logged in twice, only to never be seen again.
3
Tortured Cosine
I pay for prio for both accounts :/ I swap too much between them. Time is money for me so I make back the $ in a hour working. Kids rely on parents etc and they don't see the benefit so
ok 1st of all, wad is this musical instrument? hopefully i done a good job of making it resemblance of something and 2nd of all, does it look ok? haha(edited)
EddyのChong
ok 1st of all, wad is this musical instrument? hopefully i done a good job of making it resemblance of something and 2nd of all, does it look ok? haha (edited)
Yeah i just hope we have enuf time to port everythinh from creative server to here
08:25
creative server update:
1. a couple house setting up by EddyNoChong and metal bunny
2. internal decor of some houses in residential area added by RememberingXD
3. hybrid of watchtower / lighthouse set up by phospholipid
08:29
2b base update:
1. glass rooftop at buildlimit had been place for castle by TorturedCosine
2. Further progress on MOAT:
inner wall of castle (ground lvl to base of moat done) by nigerianprince and EddyNoChong
and here is some ss aboujt the farmlair and here is the list of the farms in farmlair so everyone can know what farm we have and can put them in good use:
2 of 16 sheep farm module (bottom lvl)
1 afkable vine farm (bottom lvl)
2 semi auto crop farm ( 1 at top lvl & bottom lvl)
auto cactus / pumpkin / melon / sugarcane farm
auto smelting station
skele farm and spider farm
chorus flower farm
semi auto nether wart farm
08:44
updated WDL for the base just in case base got blown up lol
Anyone feel that i missed out on the credit, feel free to dm me so i can edit the credit
EddyのChong
creative server update:
1. a couple house setting up by EddyNoChong and metal bunny
2. internal decor of some houses in residential area added by RememberingXD
3. hybrid of watchtower / lighthouse set up by phospholipid
So I got the Red, White, Black glass blocks in the first shulker along the outer wall for the builds. Only convert enough to make the panes you need and put excess back.
There's 4 shulkers of Lt Blue glass for the moat.
If someone's coming to the Don Myr can you bring me a shulker or 2 of gunpowder. We have a sugarcane farm so I can craft stacks of rockets. I'll pay ya for it.
21:37
If you wanna bring rocket shulkers sure, either way. But gunpowder keeps opinions open if we have have to knock out some sand farming to demo anything.
21:38
I like my creative mode to be Vanilla for some reason. It feels pure and not tainted with tracers and ESP etc.
Tortured Cosine
Who's an admin for the creative server? Why isn't weather disabled and day cycle set to false?
Ah, I resorted to using impact because of it. Hell mobs are spawning which arn't needed. Which makes me wonder Did you actually get a DNS server for this or is it direct? Like rent a server direct? I host servers which is why I ask. private like this its cool but still findable on public searches. I'm just assuming yall whitelisted my accounts names.
00:38
If you ever wanna play around on some copies of servers I've hosted, I can bring them online. Most are 1.16 modded servers.
daylight cycle has been updated to false. If there are any further changes that you want to be made then gather others opinion about it and if the consensus is that it would be beneficial ill make changes
Todays progress, on 2b got ~9 shulkers of glass processed. Dyed the red/white/black stacks we would need. I'll build the glass ceiling for the port later this weekend.
02:11
For the creative server I started the "Giants forge" (first floor done and 2nd started) and added a sign to the light post saying Giants are not allowed to enter the town.
el pho kamuta ulaanbaatar dong
oiiiii i thimk im almost done with the tower!! @Imp oli do u approve of this lol:)
On top of D's preplan map, this is the district that i proposed for Don Myr, feel free to comment and feedback on it so we can improve the base
1. Purple: wet market area / docking zone
2. Green area: noble housing / garden walkway after the bridge that lead to wet market area / docking
3. Yellow area: commoner's housing
4. White area: university zone
5. Black area: maybe muzium or colloseum? (edited)
07:43
And as well as ramp up the speed of build in creative
As for farm house maybe can put outside the red region
EddyのChong
On top of D's preplan map, this is the district that i proposed for Don Myr, feel free to comment and feedback on it so we can improve the base
1. Purple: wet market area / docking zone
2. Green area: noble housing / garden walkway after the bridge that lead to wet market area / docking
3. Yellow area: commoner's housing
4. White area: university zone
5. Black area: maybe muzium or colloseum? (edited)
moat should be done now except endermite, btw any name that u guys can suggest for the endermite? the name i can think of is rat which is kind of lame.(edited)
EddyのChong
moat should be done now except endermite, btw any name that u guys can suggest for the endermite? the name i can think of is rat which is kind of lame. (edited)
On top of D's preplan map, this is the district that i proposed for Don Myr, feel free to comment and feedback on it so we can improve the base
1. Purple: wet market area / docking zone
2. Green area: noble housing / garden walkway after the bridge that lead to wet market area / docking
3. Yellow area: commoner's housing
4. White area: university zone
5. Black area: maybe muzium or colloseum? thinking
6. Another black circle at outer end of bottom right for circus
EddyのChong
On top of D's preplan map, this is the district that i proposed for Don Myr, feel free to comment and feedback on it so we can improve the base
1. Purple: wet market area / docking zone
2. Green area: noble housing / garden walkway after the bridge that lead to wet market area / docking
3. Yellow area: commoner's housing
4. White area: university zone
5. Black area: maybe muzium or colloseum? thinking
6. Another black circle at outer end of bottom right for circus
chapel tower done except for wither skull and cobweb(edited)
08:16
EddyのChong
added name for the towers in castle name, not sure correct or not but feel free to correct me if im wrong since im not well -verse in german language
Turm der Unterhaltung = Tower of Entertainment (yellow)
Turm der Betens = Tower of Praying (orange)
Turm von Vaters Geschenk = Tower of father's gift (red) (edited)
So since I'm not home and I'm not going crazy modding my laptop.
Anyone have objections to my Giants Forge location? Imma stop building on the creative and just knock it out in the real.
Tortured Cosine
So since I'm not home and I'm not going crazy modding my laptop.
Anyone have objections to my Giants Forge location? Imma stop building on the creative and just knock it out in the real.
I can do it at the corner where it split off to the commer housing area.
1
EddyのChong
On top of D's preplan map, this is the district that i proposed for Don Myr, feel free to comment and feedback on it so we can improve the base
1. Purple: wet market area / docking zone
2. Green area: noble housing / garden walkway after the bridge that lead to wet market area / docking
3. Yellow area: commoner's housing
4. White area: university zone
5. Black area: maybe muzium or colloseum? thinking
6. Another black circle at outer end of bottom right for circus
I'm onto my last building for Ivarsted town to be completed at my Skyrim build site. So I may finish that tonight. If I get the electrical for this renovation done I may have the full or part of Sunday free to finish both.
I can enlarge the inlay to take the whole walkway/have no stone between it and the grass but I think the scale is about right. We can easily recreate it for any other intersections.
Ok here is the step i think that we should do so that we can have a more efficient method to speed up the building process and quicker to update the wdl in creative server, do let me know if there are some issue or feedback so we can streamline the flow
1. In creative, use worldedit, send commoner house and forge building that are in front of castle or after bridge area into commoner area / wet market respectively
2. Build noble house / garden walkway in creative server
3. Port everything into 2b
4. Make a wdl and update wdl of creative so we can continue the build
EddyのChong
Ok here is the step i think that we should do so that we can have a more efficient method to speed up the building process and quicker to update the wdl in creative server, do let me know if there are some issue or feedback so we can streamline the flow
1. In creative, use worldedit, send commoner house and forge building that are in front of castle or after bridge area into commoner area / wet market respectively
2. Build noble house / garden walkway in creative server
3. Port everything into 2b
4. Make a wdl and update wdl of creative so we can continue the build
@Imp oli can help tag the whole don myr this comment so they can check it out and give feedback or at least acknowledge this big direction we should go for?
Kk, also I'm off for next couple days so I'll try to help as much I can lol
EddyのChong
Ok here is the step i think that we should do so that we can have a more efficient method to speed up the building process and quicker to update the wdl in creative server, do let me know if there are some issue or feedback so we can streamline the flow
1. In creative, use worldedit, send commoner house and forge building that are in front of castle or after bridge area into commoner area / wet market respectively
2. Build noble house / garden walkway in creative server
3. Port everything into 2b
4. Make a wdl and update wdl of creative so we can continue the build
Ok here is the step i think that we should do so that we can have a more efficient method to speed up the building process and quicker to update the wdl in creative server, do let me know if there are some issue or feedback so we can streamline the flow
1. In creative, use worldedit, send commoner house and forge building that are in front of castle or after bridge area into commoner area / wet market respectively
2. Build noble house / garden walkway in creative server
3. Port everything into 2b
4. Make a wdl and update wdl of creative so we can continue the build
I finished the 2nd floor and started the 3rd on the creative world. I was going to try world edit to copy it and move it to the intersection for the Docks but don't have permissions. I'll post signs in the morning for someone who does to layout where to drop it off.
Tryna decide if I should remove this thing on top and replace it with something else. Do u guys think it would look better with something else on top? I feel like the top piece kinda ruins it
and here is some ss aboujt the farmlair and here is the list of the farms in farmlair so everyone can know what farm we have and can put them in good use:
2 of 16 sheep farm module (bottom lvl)
1 afkable vine farm (bottom lvl)
2 semi auto crop farm ( 1 at top lvl & bottom lvl)
Tryna decide if I should remove this thing on top and replace it with something else. Do u guys think it would look better with something else on top? I feel like the top piece kinda ruins it
Lol when you had me make 20 shulkers of glass. I took out the island and ocean floor, few more sand islands further out till someone shared the biome finder and I few out to the desert for 10 more shulkers of sand lol
12:27
Flew
12:30
I think I've made like 24 shulkers of glass so far. And we need more for the pier area glass roof.
do you know how the coord exploit works? i was there for maybe 3 minutes or so before going back to spawn. idk if thats enough time for them to get the coords
Alright update: sadly the base is leaked. I hate myself for doing this, and I would do anything to go back and fix this. But I got proof from someone, and they do in fact have the coords. I completely understand if you're angry at me, I'm mad about this too. Sorry guys:(
el pho kamuta ulaanbaatar dong
Alright update: sadly the base is leaked. I hate myself for doing this, and I would do anything to go back and fix this. But I got proof from someone, and they do in fact have the coords. I completely understand if you're angry at me, I'm mad about this too. Sorry guys:(
Alright update: sadly the base is leaked. I hate myself for doing this, and I would do anything to go back and fix this. But I got proof from someone, and they do in fact have the coords. I completely understand if you're angry at me, I'm mad about this too. Sorry guys:(
I'll finish the roof on the Giants Forge tonight and put down torches for moving it. I'll post back here for someone with World edit permissions to copy n paste it there
It's complicated. But there was a coord exploit in 1.19 where u would log on and they would get ur coords. I logged on before knowing about the exploit, and yeah.
yeah D, if u wanna have a sneak peak on how its being build on 2b, u can login into creative to have a check tho, we got update wad we going to build or testing there from time to time
U might need to careful tho, coz for noble area, there are 2 spot, 1 for noble housing which is in front of castle until the bridge thing, and after that bridge, it is garden walkway until the interception point
Ok here is the step i think that we should do so that we can have a more efficient method to speed up the building process and quicker to update the wdl in creative server, do let me know if there are some issue or feedback so we can streamline the flow
1. In creative, use worldedit, send commoner house and forge building that are in front of castle or after bridge area into commoner area / wet market respectively
2. Build noble house / garden walkway in creative server
3. Port everything into 2b
4. Make a wdl and update wdl of creative so we can continue the build
usually memebers try to balance between different bases and it leads to inactivity(edited)
EddyのChong
Ok here is the step i think that we should do so that we can have a more efficient method to speed up the building process and quicker to update the wdl in creative server, do let me know if there are some issue or feedback so we can streamline the flow
1. In creative, use worldedit, send commoner house and forge building that are in front of castle or after bridge area into commoner area / wet market respectively
2. Build noble house / garden walkway in creative server
3. Port everything into 2b
4. Make a wdl and update wdl of creative so we can continue the build
interior decor for armor room technically done but the armor that i put on get despawn so suspect is entity limit issue, kitchen should be done as well
19:40
chessroom still need castle banner to be completed
My goal is to at least rush until castle finish so when u guys continue take over when my prio run out, u guys can have a good point to expand upon(edited)
Thanks man, honestly. I try to help as much as i can and I have a paid vacation coming soon so hopefully that will help with mental health and I'll probably be on the server
20:06
How are you doing since the accident man?
20:06
Hopefully better
Hitnrun66
Thanks man, honestly. I try to help as much as i can and I have a paid vacation coming soon so hopefully that will help with mental health and I'll probably be on the server
Dang.
Side note from reading scout 2 someone built outside the original glass ceiling without looking up and something cought fire? So I guess I'll have to build me a work platform and expand it tonight.
I put 2 stacks of flower pots in the smelters chest.
I wish I could help more with the main build, instead of just getting supplies n making components.
But maybe tomorrow eve I'll get schematica working and someone can send me the file for the main build.
brooo im jokin' just like u were beforeif u gonna keep shittin' on me then im just gonna automatically expect that ur gonna say something negative lol.
@deleted-role Its time for an experiment to get things moving at this base! In 2 days on October 12, everyone here will be asked to Elect by popular vote a new mayor! The new mayor will serve until the end of October, from then on Elected mayors will serve a full month term.
If you want to run for mayor of Don Myr Announce your candidacy with a short paragraph below. Be sure to include your accomplishments as mayor and why you think the citizens should vote for you! Lets make this fun and see what happens.
Ill run for the position. Now that I'm in a better condition to be more active. I was apart of the founding people of this base and contributed to the idea and planning. I was also apart of Don Tour, responsible for Building the entire desert portion as well as what was completed on the ice biome. (and helped with Sykotic's stupid 50k leaves jungle tree but only Tour members will know what i mean)
I have been an active base member with a completely clean record every group I have been apart of. (unless its trolling phospo) And plan to stay active through this period, I believe that I would be a good for replacing the current mayor of this base and do a better job in terms of planning and overall activity and building at the base. I believe Myr has a ton of potential and would like to lead that in the right direction to becoming one of the best bases ever constructed by DonFuer. Speaking of... Hail DonFuer(edited)
Haii guys!! :3 im gona aply to me maeyor of don myr!!!! I totally built sooooo much at the base and i definitely was not blacklisted for over a month!!!!! :333 plssssssss vote for me (so real) (so totally very real)(edited)
Haii guys!! :3 im gona aply to me maeyor of don myr!!!! I totally built sooooo much at the base and i definitely was not blacklisted for over a month!!!!! :333 plssssssss vote for me (so real) (so totally very real)(edited)
Haii guys!! :3 im gona aply to me maeyor of don myr!!!! I totally built sooooo much at the base and i definitely was not blacklisted for over a month!!!!! :333 plssssssss vote for me (so real) (so totally very real)(edited)
Sure I'll reply at 1am on a work night. I get up around 430-5am lol.
I'm still building an entire Skyrim map on my own with my other account. So it's why I do quick things or things I can bot at the Don site. I dont mind dedication to the Don site and running things like Mayor but it will drag on my other project.
1
D_loaded
@deleted-role Its time for an experiment to get things moving at this base! In 2 days on October 12, everyone here will be asked to Elect by popular vote a new mayor! The new mayor will serve until the end of October, from then on Elected mayors will serve a full month term.
If you want to run for mayor of Don Myr Announce your candidacy with a short paragraph below. Be sure to include your accomplishments as mayor and why you think the citizens should vote for you! Lets make this fun and see what happens.
Running for mayor thingy Why you should vote for me? We will all get mad hoes and make big bases like don tour and don darko. Some shit I done here was been called a inside multiple times I proved all claims to be false. Also the guy who made almost all important bases go into panic mode and was demoted for dat. Besides all of that i have a clean record and will probably be active cuz epic base and epic people there
#votetroppyformayor(edited)
Running for mayor thingy Why you should vote for me? We will all get mad hoes and make big bases like don tour and don darko. Some shit I done here was been called a inside multiple times I proved all claims to be false. Also the guy who made almost all important bases go into panic mode and was demoted for dat. Besides all of that i have a clean record and will probably be active cuz epic base and epic people there
#votetroppyformayor (edited)
Running for mayor thingy Why you should vote for me? We will all get mad hoes and make big bases like don tour and don darko. Some shit I done here was been called a inside multiple times I proved all claims to be false. Also the guy who made almost all important bases go into panic mode and was demoted for dat. Besides all of that i have a clean record and will probably be active cuz epic base and epic people there
#votetroppyformayor (edited)
@deleted-role Its time for an experiment to get things moving at this base! In 2 days on October 12, everyone here will be asked to Elect by popular vote a new mayor! The new mayor will serve until the end of October, from then on Elected mayors will serve a full month term.
If you want to run for mayor of Don Myr Announce your candidacy with a short paragraph below. Be sure to include your accomplishments as mayor and why you think the citizens should vote for you! Lets make this fun and see what happens.
But essentially for don myr castle, 60% of tower of entertainment for castle, tower of blessing done
EddyのChong
interior decor for armor room technically done but the armor that i put on get despawn so suspect is entity limit issue, kitchen should be done as well
@D_loaded after more thought about my 1am reply to your "no more mayor applications?" I can continue here with the bot account and we can start a Don Skyrim group where those that wanna help and have played/researched the game can join with me as Mayor.
10:06
I already have 2 people, 1 that visit the site occasionally thats a friend of a member and a member who may join me if he gets more time play on 2b
Actually i think the noble house in noble housing area should be fine now i have another reconsideration, how do u guys think for the current style (edited)
12:56
Coz initial my tot is like they are too near to commoner style
light house / watchtower done by phospho but defo need internal decor / surrounding detail or else feet tsar bomb in coming
armor room / chessroom / small watch tower in entertainment tower had been done but armor room internal decor might need a revamp since armor on armor stand are lost
light house / watchtower done by phospho but defo need internal decor / surrounding detail or else feet tsar bomb in coming
armor room / chessroom / small watch tower in entertainment tower had been done but armor room internal decor might need a revamp since armor on armor stand are lost
light house / watchtower done by phospho but defo need internal decor / surrounding detail or else feet tsar bomb in coming
armor room / chessroom / small watch tower in entertainment tower had been done but armor room internal decor might need a revamp since armor on armor stand are lost
Ok. So litematica starts at 1.13 version. What we need is a Mods channel where it's not postable by most people so no dumb side chats occur. But its strictly post of safe mods with verified links to safe downloads...
Tortured Cosine
Ok. So litematica starts at 1.13 version. What we need is a Mods channel where it's not postable by most people so no dumb side chats occur. But its strictly post of safe mods with verified links to safe downloads...
So I've been playing with LiteMatica. I copied my Giants Forge and Directions post. I only had about 52 quartz and I added a block height and tiered out one more layer to make it little more grand. So the first one is built on 2b but I don't have any Sea Lanterns for the tips. I copied the center's coords off creative and put it in that spot on the real. None of the paths are made so its a reference.
So I figured out LiteMatica. Layering etc. so I'll make me a schematic of one of the towers and help out with it tomorrow. I'm farming lumber so ignore the tree's for now. I need a lot of it.
00:13
If someone has some birch. Please plant a few saplings around the hub. Also if anyone has some sealanterns. Either attach them on the Sign post, or stick me some (+ some quartz) in the chest and I'll make the Sign post at each path intersection
light house / watchtower done by phospho but defo need internal decor / surrounding detail or else feet tsar bomb in coming
armor room / chessroom / small watch tower in entertainment tower had been done but armor room internal decor might need a revamp since armor on armor stand are lost
But I got it to work. Now I just need to expand the glass roof for the pier etc. I'll download the site as a build schematic at some point. The layers help
Issue that i found out for debation (btw dun take it personal, i just label issue for wad i see):
Issue 1: ppl access multiple base and how do a person focus their attention to develop a base if they access multiple base? Octopus? Worst case scenario, what if leaker manage to access multiple bases?
Issue 2: some folks even some high ranker that are being invited to don myr but not showing up to help develop in 2b or even no contribute in creative b4
Issue 3: everything for creative develop at a okish speed until the point of castle / a tiny bit of residential area being setup
Issue 4: mayor rarely showing up at base to help build, and material being delivered at snailspeed and in my opinion, mayor should understand what the progress of base atm (creative / 2b)(edited)
Tortured Cosine
Which do yall like more, The slab style or the more umbrella curve stairs?
Issue that i found out for debation (btw dun take it personal, i just label issue for wad i see):
Issue 1: ppl access multiple base and how do a person focus their attention to develop a base if they access multiple base? Octopus? Worst case scenario, what if leaker manage to access multiple bases?
Issue 2: some folks even some high ranker that are being invited to don myr but not showing up to help develop in 2b or even no contribute in creative b4
Issue 3: everything for creative develop at a okish speed until the point of castle / a tiny bit of residential area being setup
Issue 4: mayor rarely showing up at base to help build, and material being delivered at snailspeed and in my opinion, mayor should understand what the progress of base atm (creative / 2b) (edited)
Well I need someone coming to bring/farm some quarts stacks when they come. I can fly out if needed to farm and come back but I'd prefer not to deal with the portals.
Copy house in front of gate and paste to commoner area so noble house can be build
02:08
But there is a point that i feel the house in front of castle are quite developed as well, so 2 options can be selected
Option 1: if u guys feel house in front of castle are more commoner style, then copy and paste in commoner area
Option 2: if u guys feel house in front of castle are rich / noble enuf then build a much more commoner / poor housing at commoner area so no copy and paste needed
Vote 1 for option 1, vote 2 for option 2(edited)
1
3
EddyのChong
But there is a point that i feel the house in front of castle are quite developed as well, so 2 options can be selected
Option 1: if u guys feel house in front of castle are more commoner style, then copy and paste in commoner area
Option 2: if u guys feel house in front of castle are rich / noble enuf then build a much more commoner / poor housing at commoner area so no copy and paste needed
Vote 1 for option 1, vote 2 for option 2 (edited)
Issue that i found out for debation (btw dun take it personal, i just label issue for wad i see):
Issue 1: ppl access multiple base and how do a person focus their attention to develop a base if they access multiple base? Octopus? Worst case scenario, what if leaker manage to access multiple bases?
Issue 2: some folks even some high ranker that are being invited to don myr but not showing up to help develop in 2b or even no contribute in creative b4
Issue 3: everything for creative develop at a okish speed until the point of castle / a tiny bit of residential area being setup
Issue 4: mayor rarely showing up at base to help build, and material being delivered at snailspeed and in my opinion, mayor should understand what the progress of base atm (creative / 2b) (edited)
@EddyのChong@Imp oli I'm going to build a creeper farm tonight but it can't be at farmlair as it may interfere with the other spawns in that chunk. So im going to light up caves n land so nothing can spawn about 3 chunks south and build a creeper farm so we can make rocket stacks.
@EddyのChong@Imp oli I'm going to build a creeper farm tonight but it can't be at farmlair as it may interfere with the other spawns in that chunk. So im going to light up caves n land so nothing can spawn about 3 chunks south and build a creeper farm so we can make rocket stacks.
Well the spawner is built... but the front is still showing some light level. I'll fix it later but mobs are still spawning everywhere else but there... no spawnable blocks can exist within 128 blocks of the location, hince why these are normally built alone over oceans.
Quadrimmm im prolly not gonna be here for a while since im busy with my base. But I'd liek to stay just cuz don myr is based and i want to see the progress
Quadrimmm im prolly not gonna be here for a while since im busy with my base. But I'd liek to stay just cuz don myr is based and i want to see the progress
im not gonna start booting people as soon as im given the role
03:29
thats bs
el pho kamuta ulaanbaatar dong
Quadrimmm im prolly not gonna be here for a while since im busy with my base. But I'd liek to stay just cuz don myr is based and i want to see the progress
If you pick any open water and wait long enough it will start spawning dozens. Like a new dozen appear about as fast as I can swim to finish the last of them.
20:05
Ok. Does anything need built? other then some of my stuff?
Tortured Cosine
If you pick any open water and wait long enough it will start spawning dozens. Like a new dozen appear about as fast as I can swim to finish the last of them.
Yall, If you're going to farm all my spruce tree's Please leave me at least the saplings so I can replant or do it yourself. Its courteous. I'm waiting on my only sapling to sprout so I can knock it down and work on regenerating the farm. I need lots of spruce...
but it did freak me out for a sec because it spawned about 8 creepers right at the edge of the 24 limit radius all at once. No 2-4 groups of zombies for that nights rounds lol
This isn’t to be an asshole either. But people shouldn’t be given special permissions, I see it as everyone should be able to see the base in its final state. When it’s griefed.
Chest Room is gonna be used to help keep mats organized, that way we dont have shulkers everywhere. Currently The chest room holds atleast some of the following: Stones, Wood, Quartz, Glass, Wools, Concretes, Glass, Leaves, Food Blocks (Melon//Pumpkin) and Farm items.
Also, how many more interiors are there to go within the castle? I know troppy is doing the library and eddy was doing the elder room, is there any more left?
Also, how many more interiors are there to go within the castle? I know troppy is doing the library and eddy was doing the elder room, is there any more left?
im gonna start porting the terrain from the creative server onto 2b tomorrow, then we can start building the road and what houses we have put down as well
Quadrim
im gonna start porting the terrain from the creative server onto 2b tomorrow, then we can start building the road and what houses we have put down as well
I kindda on a different frequency in communication, help me out
EddyのChong
On top of D's preplan map, this is the district that i proposed for Don Myr, feel free to comment and feedback on it so we can improve the base
1. Purple: wet market area / docking zone
2. Green area: noble housing / garden walkway after the bridge that lead to wet market area / docking
3. Yellow area: commoner's housing
4. White area: university zone
5. Black area: maybe muzium or colloseum? thinking
6. Another black circle at outer end of bottom right for circus
In terms of bringing mats. Keep in mind deliveries are a little delayed atm. So if there are mats you are willing to bring to the base it would be greatly appreciated
I bring n make my own mats. I'm not used to having a Donfuer random warehouse of mats (which they don't have everything so don't think walmart) so I farm n make my own.
18:18
Then I trade my excess for what I can use in the future.
I had an app with them that got accepted well after I joined DF. And committed so I never actually found the time to go to the base I was at. But the base recently was griefed and I have a suspicion they think I gave it out idk
EddyのChong
The dc account with the name beard, i think soneone called him as beardler
I had an app with them that got accepted well after I joined DF. And committed so I never actually found the time to go to the base I was at. But the base recently was griefed and I have a suspicion they think I gave it out idk
@EddyのChong can i just say that ur an absolute unit when it comes to building??? the dedication that you put into projects and stuff is out of this world. We definitely would not have been able to come this far without you. Thank you so much man
Can now say that the castle is pretty much complete. Not only featuring a massive exterior. But a complex and completely detailed interior! This is only the beginning of Don Myr's glory. Much much more to come. Incredible work guys.
2
Original message was deleted or could not be loaded.
Coz the castle now need i think left this thing to be really complete:
1. Chess room (castle banner that require creeper head)
2. A sht ton of banner for elder room, chestroom, meeting room
3. A sht ton of e pearl for moat to spawn endermite
4. Leather to craft bookshelf fot library
Oh surprisingly it work better than the old one tho
07:18
For me at leasy
07:18
Coz it doesnr have much of the rubberband effect that the old one had(edited)
EddyのChong
Coz the castle now need i think left this thing to be really complete:
1. Chess room (castle banner that require creeper head)
2. A sht ton of banner for elder room, chestroom, meeting room
3. A sht ton of e pearl for moat to spawn endermite
4. Leather to craft bookshelf fot library
Well the creeper farm was moved to the ocean. Found an guardian monument. Even with all the conditions met the farm spawned 0 entities. I'm out of range (>24 vertically) but within the 128 req spawning radius. It just wont do shit. verified the light levels etc. I dont know if they put a plugin to stop these types of farms
Tortured Cosine
Well the creeper farm was moved to the ocean. Found an guardian monument. Even with all the conditions met the farm spawned 0 entities. I'm out of range (>24 vertically) but within the 128 req spawning radius. It just wont do shit. verified the light levels etc. I dont know if they put a plugin to stop these types of farms
All other builds look tiny compared to the castle lmao
EddyのChong
Coz the castle now need i think left this thing to be really complete:
1. Chess room (castle banner that require creeper head)
2. A sht ton of banner for elder room, chestroom, meeting room
3. A sht ton of e pearl for moat to spawn endermite
4. Leather to craft bookshelf fot library
ok i have moved the forge. I left a copy of it at the original spot because the floor of it needs to be redone at the new spot so i left it there for reference, it can be torn down when the floor is done(edited)
I'll see what I can do this weekend and into next week. I need 2 more buildings to finish Ivarsted for my Skyrim site and goal is to add another room or 2 to High Hrothgar
04:31
The glowstone isn't going in the dark room is it? Unless it's just for texture
Btw for more efficient to base building for don myr, i set a few task so everyone can take them up and build the base quicker, pls copy and paste ur name on the task:
1. Cram more noble housing for the new terrain to make noble area more compact but keep in mind of making the noble house same style (currently noble house rooftop are made out of brown terracotta / cobblestone)
2. Continue path extension from bridge area - @Hitnrun66
3. Port farm area from creative to 2b (windmill + farm) - @Tortured Cosine
4. Port dock area from creative to 2b - @Troppy
5. Continue to make more "river wall" on the bridge area for garden walkway - @EddyのChong(edited)
Btw for more efficient to base building for don myr, i set a few task so everyone can take them up and build the base quicker, pls copy and paste ur name on the task:
1. Cram more noble housing for the new terrain to make noble area more compact but keep in mind of making the noble house same style (currently noble house rooftop are made out of brown terracotta / cobblestone)
2. Continue path extension from bridge area - @Hitnrun66
3. Port farm area from creative to 2b (windmill + farm) - @Tortured Cosine
4. Port dock area from creative to 2b - @Troppy
5. Continue to make more "river wall" on the bridge area for garden walkway - @EddyのChong(edited)
Btw for more efficient to base building for don myr, i set a few task so everyone can take them up and build the base quicker, pls copy and paste ur name on the task:
1. Cram more noble housing for the new terrain to make noble area more compact but keep in mind of making the noble house same style (currently noble house rooftop are made out of brown terracotta / cobblestone)
2. Continue path extension from bridge area - @Hitnrun66
3. Port farm area from creative to 2b (windmill + farm) - @Tortured Cosine
4. Port dock area from creative to 2b - @Troppy
5. Continue to make more "river wall" on the bridge area for garden walkway - @EddyのChong(edited)
I can knock out large walls. I try to keep the pattern easy n repeatable. If you want me to throw some stuff on the creative server just let me know. I got defensive styles or just artsy
Small and Large dry docks... started a frigate in the little one. For the deep/large ships I need to drain the water or just say its flooded and not in use.
17:29
I drafted 2 defensive style walls with full size archer holes (slit style are not useable but can be built in MC)
17:29
A vs B. Vote please
17:29
B
1
17:30
A is also a block taller and uses more stairs so it will be more resource intensive.
For an outer wall. If you want it to just look decorative hence artsy I can but it wont be a true defensive wall. Dividing the areas we can put artsy walls
17:47
We can make the Noble area's an artsy inner solid face and the outer side an archer style wall
Tortured Cosine
We can make the Noble area's an artsy inner solid face and the outer side an archer style wall
or we push the red line south to the bottom and make a passthrough tunnel for the river under it with the iron bars. Then the yellow/purple can come the whole way down.
Tortured Cosine
or we push the red line south to the bottom and make a passthrough tunnel for the river under it with the iron bars. Then the yellow/purple can come the whole way down.
This one which the thick red line goes until the interceptioj point with purple line then continue on the thin red line rather than the old red line until the interception of thick red and thin red
Well I'll still wait... I know I can see color but that little pic has no coordinates and the thin red line? I'm not an interpreter and that's a normal sticking point for collaborative builds. Which is why I can either build or create but not build onto something someone else is already creating.
Or toss me some bread crumbs. Like on 2b. Just say build a 5 block wide wall with the center following the cobble stones... and bread crumb some cobble stones where you want the center of the wall to go....
I didn't go with the slit design thats on the right because you cant do anything with it and it offsets the blocks so you cant center anything inbetween
18:42
I can double tier it as well. Do a 5x5 design and stack it for a 2nd layer then do the archer top for the 3rd
I'll hop on 2b the Don site account and drop some cobble where I think off these mini maps it would roughly be. Then yall move them in/out to aim/guide it more what you want and I'll pray you mined enough stone or we will have to start Lair 2.0
the river wall i think beginnning is ok but something just doesnt feel right at the decline stage, would love if someone can provide some advice on this
I have built the Giants forge but the server still has the old one by the footbridge. I need to erase it so ignore it if you copy anything from the creative server.
Tortured Cosine
I have built the Giants forge but the server still has the old one by the footbridge. I need to erase it so ignore it if you copy anything from the creative server.
Worked on the Skyrim site for a bit. Added an Inn and the barrow. Just need to modify Shroud Hearth Barrow to get some block variation. The Vilemyr Inn is eating my time farming wheat for the hay bale roof. Then I can detail the interior of the roof.
23:16
For Don Myr site I got the schematic placed. Got some mat's to start building the farm and windmill. Cleared all the grass from the build site and saved the seeds for the farm.
23:17
I'll do the field tomorrow and start on the Windmill probably /wed if I don't get to it Monday eve.
Who I gotta do to get VIP to the Halloween event. I'm a slow flyer lol. I'd have helped build bringing both accounts but alas. I'm sashe between the sites/accounts to build as much and farm
Hey D, about the ranger base concept, does it meant like the past ranger base which is for those that raise rank to ranger then will have auto access to don myr, or does it mean need mayor approval for ranger in order to remain that exclusiveness?
D_loaded
According to the survey we did, making this the ranger base had big support. @Quadrim thoughts?
Anyways. To answer this more completely. No. I really dislike the idea of this becoming a ranger base. That’s not what it was intended to be. Secondly, there already is a ranger base that’s just sitting there. Why don’t rangers just go build there? Giving all the rangers access will do nothing but hurt the base in the long run. And of course rangers would vote yes to this being the ranger base, but then they can just bypass the application system? Regardless of their building skill?(edited)
13:35
I’m sorry but I can’t get behind that idea
Quadrim
Anyways. To answer this more completely. No. I really dislike the idea of this becoming a ranger base. That’s not what it was intended to be. Secondly, there already is a ranger base that’s just sitting there. Why don’t rangers just go build there? Giving all the rangers access will do nothing but hurt the base in the long run. And of course rangers would vote yes to this being the ranger base, but then they can just bypass the application system? Regardless of their building skill? (edited)
Not true... People like me and Eddy got life stuff and I'm running another build site with a few other friends. So I balance time between the accounts. '
Not true... People like me and Eddy got life stuff and I'm running another build site with a few other friends. So I balance time between the accounts. '
It's easier when you have multiple accounts and can keep an account at a base. Not flying back and forth which adds to security issues with chunk trails, portals etc.
It's easier when you have multiple accounts and can keep an account at a base. Not flying back and forth which adds to security issues with chunk trails, portals etc.
I mean u can access to multiple base (other project irrelevant to donfuer base / donfuer base) as long as u show the capability to active and contribute then ok
Anyways. To answer this more completely. No. I really dislike the idea of this becoming a ranger base. That’s not what it was intended to be. Secondly, there already is a ranger base that’s just sitting there. Why don’t rangers just go build there? Giving all the rangers access will do nothing but hurt the base in the long run. And of course rangers would vote yes to this being the ranger base, but then they can just bypass the application system? Regardless of their building skill? (edited)
I got rid of people who never sent a single message in this channel. Or never showed up once to build in the he span that the base has been alive on 2b
18:48
Like 2 of those were rangers
18:50
Both of which I already talked to about it and came to a consensus about it(edited)
18:50
I don’t see how making this the ranger base fixes any issues
I dont mind screen sharing while I build... but I've always been weary of people who shouldn't have access. Like the Don Myr VC only people who already have access to this channel or is it got a separate list of permissions?
If you smelt the sand or just leave it as sand in shulkers by the skelly farm in the lair. I'll smelt it and add it to the glass ceiling. I've got a few shulkers of glass already on stby for the pier and market areas.
Yes i also redid the survey with the correct option this time lol
04:04
I got add some more suggestion in the questionaire as well, hope can help out on the leadership team ig
1
EddyのChong
Btw for more efficient to base building for don myr, i set a few task so everyone can take them up and build the base quicker, pls copy and paste ur name on the task:
1. Cram more noble housing for the new terrain to make noble area more compact but keep in mind of making the noble house same style (currently noble house rooftop are made out of brown terracotta / cobblestone)
2. Continue path extension from bridge area - @Hitnrun66
3. Port farm area from creative to 2b (windmill + farm) - @Tortured Cosine
4. Port dock area from creative to 2b - @Troppy
5. Continue to make more "river wall" on the bridge area for garden walkway - @EddyのChong(edited)
AoT wall would consume 1 shulker for every 4.25 blocks of length... a 100 block high wall would consume a shulker of stone for every 8-9 of wall length...
04:58
I'd est we have about 30-40 shulkers worth before we open a new mine shaft.
Tortured Cosine
I'd est we have about 30-40 shulkers worth before we open a new mine shaft.
Add 2 for the crowning. I might just do 2, 7 high layers, and add the 2 high crown. That will make it a minimum of 16 and higher as the land dips till I can step the wall down to match
On top of D's preplan map, this is the district that i proposed for Don Myr, feel free to comment and feedback on it so we can improve the base
1. Purple: wet market area / docking zone
2. Green area: noble housing / garden walkway after the bridge that lead to wet market area / docking
3. Yellow area: commoner's housing
4. White area: university zone
5. Black area: maybe muzium or colloseum? thinking
6. Another black circle at outer end of bottom right for circus
This is a style Ive been using for a bit, I did add some things but its a simple medieval house, what yall think? Anything I should change? Im still learning so I would love some tips to help me improve.
20:19
I was thinking of making a house like this in the base.
He been saying don myr security system is the same as the system that he recommended (invite only system) so he bet frank that he will not find don myr cord in 3 days or else frank will be "blacked"
23:46
I think he got make bet with nett and dima b4 as well but apparently nett and dima failed the bet lol
I picked up enough mats to finish the build. I need to get several shulkers of stone. But I'm going to put on music and knock out some wall design stuff after I bake some cracked stone.
00:11
Note: The glass ceiling was expanded though.
00:11
@Deleted User BTW lol was forgetting you was one of the ones that stopped by the Skyrim site.
@everyone Don Myr is compromised Franknificant has coordinates and is planning to destroy the base this weekend. Move all your valuables.
I was trying to talk him out of it but it didn't work.
You can self greif if you want. I give you permission.
(I think you should)(edited)
@everyone Don Myr is compromised Franknificant has coordinates and is planning to destroy the base this weekend. Move all your valuables.
I was trying to talk him out of it but it didn't work.
You can self greif if you want. I give you permission.
(I think you should) (edited)
@everyone Don Myr is compromised Franknificant has coordinates and is planning to destroy the base this weekend. Move all your valuables.
I was trying to talk him out of it but it didn't work.
You can self greif if you want. I give you permission.
(I think you should) (edited)
Before we lay Don Myr to rest. I'd like to first thank to every active builder that made this base possible. Even if our time was cut short here, we still had a really good run. @EddyのChong@Hitnrun66@Nigerianprince it was a pleasure to base with yall. Its unfortunate that this is how it ends. But we had some really good times here, and we could have definitely created something even more incredible had this not have happened. We set the tone for the upcoming Donfuer bases with our detailed castle, and featuring detailed interiors on every single building built at the base. Including every single room inside of the complex layout of the castle. Well done, I am so happy that I could be the mayor of this base.
4
3
Quadrim
Before we lay Don Myr to rest. I'd like to first thank to every active builder that made this base possible. Even if our time was cut short here, we still had a really good run. @EddyのChong@Hitnrun66@Nigerianprince it was a pleasure to base with yall. Its unfortunate that this is how it ends. But we had some really good times here, and we could have definitely created something even more incredible had this not have happened. We set the tone for the upcoming Donfuer bases with our detailed castle, and featuring detailed interiors on every single building built at the base. Including every single room inside of the complex layout of the castle. Well done, I am so happy that I could be the mayor of this base.
Before we lay Don Myr to rest. I'd like to first thank to every active builder that made this base possible. Even if our time was cut short here, we still had a really good run. @EddyのChong@Hitnrun66@Nigerianprince it was a pleasure to base with yall. Its unfortunate that this is how it ends. But we had some really good times here, and we could have definitely created something even more incredible had this not have happened. We set the tone for the upcoming Donfuer bases with our detailed castle, and featuring detailed interiors on every single building built at the base. Including every single room inside of the complex layout of the castle. Well done, I am so happy that I could be the mayor of this base.
Shits slow at work so loading pictures is a f'n miracle. I just see the discord logo.
If I had known I'd have shoved shulkers of shit into my inventory before logging off last night.
Yea, I decided not to finish the moment they was talking about potential griefs. I just restocked the shulkers and prepared to build in the future... just killing time till I move back to Skyrim or see if Myr was going to survive.